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VRML and X3D Tutorials
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The basic structure of a VRML or X3D file is illustrated. This example
discusses the Shape, Appearance, Material and geometry nodes, as well as the Transform node.
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The traffic light example is discussed to show how ROUTE statements and event messaging
are used to create a simple animation. The example uses ColorInterpolator and TimeSensor nodes.
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This tutorial discusses the steps involved in creating a background for a 3D scene.
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A pair of butterflies are animated using PositionInterpolator and OrientationInterpolator nodes.
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This tutorial discusses the Fog node.
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This tutorial discusses the Color Interpolator node.
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This tutorial discusses the Box, Cone, Cylinder and Sphere nodes.
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This tutorial discusses the Arc2D, ArcClose2D, Circle2D, Disk2D, Rectangle2D,
Polypoint2D, Polyline2D and TriangleSet2D nodes.
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This tutorial discusses the ImageTexture and PixelTexture nodes.
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This tutorial discusses the Material node.
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This tutorial discusses the most common settings for the IndexedFaceSet node.
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This tutorial discusses separation by layers of the 3D scene and the user interface.
The layout of the user interface is also shown.
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This tutorial connects the user interface buttons of the last tutorial by
explaining the message routing that is necessary.
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Copyright © Pinecoast Software 2000-2008. All rights reserved. |
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